Real-Time Architectural Visualization :: This section of the gallery holds some examples of commercial architectural visualizations I've done in the past. Part of the modeling was done by my colleagues, I did the execution of the projects in CryEngine 3 and Unreal Engine 3 / UDK. The goal was to make the quality of these visualizations similar to Vray or Mental Ray renders.
Environments :: The section holds examples of 3d environments intended either as still images or video game levels. The visualization work relating these was created using various software renderers and/or video game engines. Moreover, this section includes examples of photogrammetry, which is a process of matching 3d geometry to 2d photographs.
3D Scanning :: This section holds examples of real-life objects digitized via 3d scanning and rendered in either real-time engines or software renderers. The work I have done regarding these includes: 3d scanning of the objects, data processing and clean-up, 3d modeling, texturing, and visualization. 3d scanning usually takes a good attention to detail and a whole lot of patience to deal with.
Characters :: This section shows some low-poly video game characters I've done in the past. Each of the characters was made according to certain specs, carrying out the necessary texture maps: diffuse, normal and specular (where applicable). High poly versions have also been built using various 3d sculpting and modeling programs for the purpose of completing the low-poly final models.
Concept Art :: Various concept art images, some of which were parts of other projects; others created to simply communicate some ideas. There are more concept art images in the Sketches section of the website, please check them out as well, should you get the chance to do so..